﻿#if UNITY_EDITOR
using Ease.EaseDialog.Runtime.Data;
using Sirenix.OdinInspector;
using UnityEngine;

namespace Ease.EaseDialog.Runtime
{
    public class DialogDataInspector : ScriptableObject
    {
        [ShowInInspector] [SerializeReference] [HideReferenceObjectPicker]
        private BaseDialogData data;

        public BaseDialogData Data
        {
            get => data;
            set => data = value;
        }
    }
}
#endif